Pages

Monday, 4 April 2011

media exam question

How has your research and planning skills progressed and allowed you to make more creative decisions?

My research and planning skills have progressed since As media when i was set the task to create an introduction sequence for a film genre of my choice, i then researched into all of the different media examples and genres and this helped me form the film that i had made at the end. In A2 media studies i was set the task to create a music video of my choice and to make it appeal to an audience, then i had to make a digipak and a poster to go with the music video. When i was researching and planning for my music video and digipak my overall researching and planning had improved and i also became more creative by using more forms of media, ways of presenting my research and planning and different sources.

In As level i had used web 2.0 and the internet (David Gauntlett 2004) such as YouTube, blogger, scribd, slideshare, tube chop, Google and sound cloud. I used YouTube in my research and planning because it allowed me to upload, download, comment, feedback and review YouTube clips including my own and it also allowed me to get an accurate representation of the genre gathering information on the conventions, codes, signs and signifiers (Barthes 62) used. I then used blogger as it is a good example of web 2.0 as it allowed me to change the appearance and layout of the blog and also allowed me to receive comments and feedback on all of the research and planning that i had made (David Gauntlett 2004) (telling me how to improve on some elements) and also to receive an accurate representation of the genre. I also have used scribd as this allowed me to upload all of the word documents that i have made on the internet and by doing this i have managed to get feedback on all of the planning and research that has been made on the document.

In A2 i have also used web 2.0 and the internet for my planning and research and i have been using YouTube, tube chop, scribd, slide share, animoto, prezi, blogger, yowindow, Google, iTunes, texting, face book, twitter and an animatic. These have been used to aid me in researching and planning for my media production. This is where UGC (Andrew Keenan 2008) can be applied as he believes that there are sites promoting amateur media where it should only be for the professionals, and all of the media texts have to grip the audiences attention for it to be good (Michael Goldhaber 1997) and this applied to all of the research and planning that i have made for my As and A2 media products. In

creativity questions

3. Is creativity an inevitable social good, invariably progressive, harmonious and collaborative; or is it capable of disruption, political critique and dissent, and even anti-social outcomes?

Creativity is capable of disruption, this is because it can influence bad ideas on people and distract them from what they are doing, this is because the creativity of media can cause disruption by interrupting others, not working as hard as you can do, not listening to others and so on... a theory that suggests creativity can be disruptive is: “A process needed for problem solving...not a special gift enjoyed by a few but a common ability possessed by most people" (Jones 1993), this suggests that people do not always enjoy being creative, so it suggests that people will not work as hard and this will cause disruption within a group. An example of creativity being disruptive or even anti social would be Hitler, because he killed many in what could be classes as in a creative way, but could be seen as a bad creativity.

In my project of making a music video with Damon and Nick in a group creativity was disruptive at times, this is because we joked a lot about some of the creative suggestions and we all also had many different points and we spent a lot of time arguing what to do, this falls into the disruptive side of creativity as it prevented us from doing the project at times.


4. What does the notion of creative teaching and learning imply?

We need guidelines to be creative as we do not enjoy being creative and we will not know where to start. An example of this would be when we were set our project for media and we had do create a music video of any genre and use whatever techniques we wanted to use, but they had to follow the conventions of a music video. At the beginning of the project we were struggling to select a song and genre to use, but we knew what we were doing and all of the creativity revolved around that. This shows that we need to be set a task in order to be creative.

further helpful websites

http://www.mediaknowall.com/as_alevel/alevkeyconcepts/alevelkeycon.php